The Hivemind Swarmed, David Wolinsky
The Hivemind Swarmed, David Wolinsky
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The Hivemind Swarmed
Conversations on Gamergate, the Aftermath, and the Quest for a Safer Internet

Author: David Wolinsky

Narrator: Noah DeBiase

Unabridged: 7 hr 50 min

Format: Digital Audiobook Download

Published: 08/13/2024


Synopsis

An incisive oral history that brings together the voices of major figures in gaming, tech, media, and politics to reflect on the long shadow of Gamergate

With The Hivemind Swarmed, oral historian and documentary researcher David Wolinsky invites readers to sit in on a series of urgent, intimate conversations between some of the most distinguished voices across entertainment and media as they reflect on the longstanding impact of Gamergate. What went wrong, and what can we learn from Gamergate to help us build a more equitable online world?

The backstory: 10 years ago, a disgruntled software developer named Eron Gjoni posted online to accuse his ex-girlfriend, game developer Zoë Quinn, of sleeping with game critics in exchange for positive reviews. He offered no evidence to back up his claims. However, his posts were picked up by extremists in the gaming community who built a vicious online movement targeting women, minorities, and progressive voices. Rallying under the hashtag #gamergate, they sent their victims round-the-clock death and rape threats. Game companies, for the most part, declined to take action as their female employees were harassed out of their jobs. The FBI launched an investigation but found "no true threat."

Gamergate holds the grim distinction of being the first modern online harassment campaign. It arguably served as a model for the alt-right movement that would help propel Donald Trump to the White House. And it highlighted a toxic media culture—not just in gaming, but in film, TV, journalism, and more—in which leaders, through their passivity, took the side of the oppressor. Now, ten years later—in the wake of #MeToo, Charlottesville, the Trump years, and the January 6 insurrection—the questions discussed here are more important than ever.

About The Author

David Wolinsky is an independent oral historian, a documentary researcher, and an author based in Chicago. Previously, he served as an editor at The Onion and NBC. Since 2014, he has conducted more than 600 interviews on the social impact of the Internet for his interview series Don’t Die, which is preserved by Stanford University. He is a recipient of the New York Videogame Critics Circle’s Journalism Award and the MIT Open Documentary Lab’s mentorship.


Reviews

Goodreads review by Kim on October 26, 2024

Mixed feelings about this one. The Gamergate harassment campaign and its fallout and aftermath, all mark an important flashpoint (and perhaps turning point - though some would debate this) in gaming culture and history. I'm glad Wolinsky attempted to assemble a compendium of conversations about it. H......more

Goodreads review by Harmony on June 27, 2024

DNF'd which I'm really sad about. It's an important and intriguing story but the story-telling format (literally just quotes from people in the industry -- no real narrative structure, just quotes) made it hard for me to engage with it. Definitely bummed about it.......more

Goodreads review by Lulu on November 02, 2024

I got to my first quote and thought, jeez, I’m still like that aren’t I? 🤦‍♀️ I loved the kaleidoscopic storytelling in the first half. The second half was reaching for wider impact by getting above individual experience, but in trying to go wider fell short, or concluded that there wasn’t much to it......more


Quotes

“Out of the transient and ephemeral effluvia of the internet comes something ivied, revelatory, permanent. Bravo.”
—Ken Burns, filmmaker

“It’s impossible to read Wolinsky’s fascinating interviews without becoming aware of how tech is promoting our worst selves and tearing our societies apart. The book is a much needed, wide-ranging conversation that puts to rest once and for all any claims that the Internet is ‘just a tool.’”
—Nancy Jo Sales, author of American Girls: Social Media and the Secret Lives of Teenagers

“You can’t fully understand what’s happened to America since 2015 without reckoning with Gamergate. . . . David Wolinsky has compiled a raw, vital, illuminating, and frequently upsetting oral history of how a medium that excels at escapist fun has transformed into something so woefully unfun.”
—Tom Bissell, author of Extra Lives

The Hivemind Swarmed is a cubist study of a car crash, where the conflicting stories of Gamergate’s victims, bystanders, and accomplices build atop each other—or collide and annihilate. What we’re left with is the most complete portrait yet painted of the movement that birthed the modern internet.”
—Lily Alexandre, writer and filmmaker

“The American sociopolitical landscape isn’t like a videogame. It is a videogame. David Wolinsky’s accessible oral history of how we came to live inside the Gamergate phenomenon is perhaps the truest rendering yet of our digital society and what we might do about it.”
—Douglas Rushkoff, author of Team Human

“David Wolinsky doesn’t just contend with where the internet has been and where it’s going; he wades into the hell-swamps of Gamergate to do it, guided by sharp analysis from dozens of lively and thoughtful experts. . . . Remarkably timely . . . An essential document.”
—Stephen Thompson, cohost of NPR’s Pop Culture Happy Hour

“Brings together a who’s who of game designers, journalists, industry insiders, academics, and players to constitute a modern-day Greek chorus for a sprawling, complexly layered, always engaging conversation about contemporary games culture. Essential reading.”
—Henry Jenkins, author of Convergence Culture: Where Old and New Media Collide

“David Wolinsky assembles a conversation that situates Gamergate within a nuanced, complex societal framework temporally spanning the dawn of personal computing to the present. . . . His volume is incredibly powerful, and a holistic and much-needed perspective on the impact of internet culture on all facets of our society.”
—Jacob McMurray, Museum of Pop Culture, director of Curatorial, Collections, and Exhibits

“If you, like me, blinked and missed Gamergate, Wolinsky’s oral history work is a refreshing window into a quickly moving and yet already historical target. . . . Multiple viewpoints, vivid longitudinal context, and poignant reflections leave us pondering the impact of digital discourse on our past, present, and future.”
—Jen Cramer, director, LSU Libraries Williams Center for Oral History

“Interviewing is an art form, and Wolinsky’s prodigious skill draws out a never-before-seen web of complex personal truths surrounding events in the secretive and insular world of videogames that predict massive cultural events that follow, from Brexit to the 2016 US election and the global acceleration of nationalism.”
—Erin Drake Kajioka, EA Spouse blogger and head of Applied Game Design, Google Research

“An indispensable oral history of a crucial moment . . . A fascinating kaleidoscope of opinions that will be incredibly valuable to anyone looking back on these troubled times.”
—Raph Koster, author of A Theory of Fun for Game Design

“David Wolinsky has here gathered a diverse range of voices from witnesses and participants on the frontlines. When taken together, their testimonies form a compelling snapshot of a moment whose effects continue to affect an entire industry and its zealous fandoms.”
—Simon Parkin, author of A Game of Birds and Wolves: The Ingenious Young Women Whose Secret Board Game Helped Win World War II

“With great agility, David Wolinsky provides critical conversations and insight from a rich cross section of people. . . . This is a wonderfully rare distillation of opinion, perspective, and comment on some of the most relevant forces shaping our society today.”
—Jeffrey O. G. Ogbar, author of Hip-Hop Revolution: The Culture and Politics of Rap

“A riveting conversation . . . This book tells us that we need to talk more about blame, responsibility, and behavior as issues for the adults who make, play, and write about games.”
—Henry Lowood, curator for History of Science & Technology Collections and Film & Media Collections, Stanford University Libraries