Indie Game Publishing, Odile Limpach
Indie Game Publishing, Odile Limpach
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Indie Game Publishing
A Practical Guide for Videogame Developers

Author: Odile Limpach

Narrator: Carol Scheider

Unabridged: 7 hr 14 min

Format: Digital Audiobook Download

Published: 07/01/2021


Synopsis

INDIE GAME PUBLISHING is the essential guide for indie game developers seeking to put their game into the hands of players. Whether you decide to self-publish or find a publisher to partner with, this useful guide will take you through each step of the process and thoroughly prepare you for success. This revised edition has been redesigned and tailored specially for the audiobook listener.Hear from experienced developers and expert publishers how they successfully released their games. You will find clear explanations of how partnerships and contracts work, learn about critical sales and marketing aspects, various possible funding models for games and ultimately develop your own unique publishing strategy. Everything you need to successfully publish your game is inside this book! Topics covered include:Understanding what publishers do and who they areHow to self-publish your gameMarketingSalesDistributionFunding ContractsAlso included is a detailed case study example of how rhythm platformer game Vectronom grew from a from student project all the way through to being published on PC, mobile and Nintendo Switch, winning multiple awards and prizes along the way.The author of this book, Professor Odile Limpach, teaches economics and entrepreneurship, is co-founder of a game business accelerator and previously was Managing Director of Blue Byte in Dusseldorf, Germany. 

Reviews

Goodreads review by Dylan on November 04, 2022

If you want to know more about indie game publishing then this is a great resource. Totally covers everything you could want to know. If you want to make/publish a video game. Then read this book.......more

Goodreads review by Corrie on December 29, 2024

Finished most of it. Unfortunately the same as many, the formula is not deterministic therefore adds flavour to the publishing process. In my view here are three key critical points when releasing a VR game on steam 1) don't launch during a sale (happens often so the window is small but at least lau......more

Goodreads review by Livia on October 17, 2023

Good comprehensive book on the subject matter. Definitely recommend to not only indie devs but small studios out there.......more

Goodreads review by Prescott on July 09, 2023

Good book. Had a lot of valuable information about game publishing. Will probably read it again before the year is over......more

Goodreads review by Adam on May 07, 2023

Definitely useful but pretty slow. More practical than anything. Personal preference would be more anecdotal stuff about publishing over practical steps since it’s all kind of a new field anyway.......more